They generally come in waves, air dropped around you or crawling out of every crevice and cranny. Yes, there are many, many enemies to fight at any one time in this game. Narcessa can also do helpful things like providing you with a targeting aid and provides, as said before, useful hints and tips, along with some rather sarcastic comments, as you go through the game.īe nice to her though, she’s the only friend you have out of the 30 or so other character models on screen that are constantly trying to split you two apart. She – yes it has been programmed with a female personality – also doubles as a HUD unit, providing visual data on your health, armour, ammunition and other useful stuff like that. This can be used to inform him that a key may well be required to get through that door. As it’s a small device implanted into Sam’s brain. Luckily if he ever gets stuck – on something like a locked door, for instance – he has his handy Narcessa to hand. He knows nothing more than to run and shoot stuff. He is the a-typical square-jawed American beef-head stereotype, following in the footsteps of the likes of Duke Nukem. And with Sam “Serious” Stone, as the main character likes to be known, it truly excels in that area. This results in a game that survives on sheer wit alone. But apart from the basic structure, Serious Sam II seems to have been oblivious to the progression made within the genre in the five years prior to its 2005 release. All the content you’ll be familiar with is included lots of guns, enemies to shoot, and areas to run around shooting all the enemies with all the guns. Serious Sam II is just as mad as the original. Then of course, we had the exceptional Serious Sam 3: BFE and the somewhat disappointing Serious Sam 4. Later Xbox, GameCube and PlayStation 2 conversions individualised the player’s experience of Serious Sam further with each being treated to their own vision of the series. A slightly more relative view on the game as there isn’t another way that sums up how nutty it can really be. But in every case the overall description of the first Serious Sam is the same as ours “total nonsense all-out-mash-‘em-up”. Some just went for absolutely brilliant madness. Thoughts on the first game differed. ‘A little crazy’ is the phrase many people liked to use, ‘manic’ is another. A large amount of anticipation, generated by the hope of a return to what is now considered ‘boomer shooter’ gameplay, Serious Sam II honoured all that had gone before it. Released after four-years of little activity, the game followed Serious Sam: The First Encounter and its semi-sequel Serious Sam: The Second Encounter, which were first released in 2001, and 2002 respectively. Serious Sam II was, at the time, Croteam’s biggest project.
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